Fortunately, we are not in this situation. "Perhaps if our studio needed the extra funds to stay independent or to fund our other projects, we would have been forced into pursuing some of these things - we are cognizant that this route is not going to be possible for everyone. Deep down, it just feels to us like the right thing to do.
In this situation, we are just meshing that with the modern ability to update and add to that game over time. Namely, you bought a game and enjoyed it. Secondarily, it harks back to the way games were sold when we were coming up as gamers. "Primarily, this speaks to our core philosophy of games and gamers first. However, we strongly feel that forgoing those quick gains was and is the right path to take. This is what I was referring to in regards leaving money on the table. "To give a small example, we could have charged some very small amount for the massive 1.3 update - let's say a dollar or less - and would have likely made several million dollars without much community blowback. "We have had discussions around this topic in a variety of ways over the years," Andrew adds. That's not to say that the Re-Logic team hasn't considered charging for updates. That would be our reputation and the unwavering good will that we have built with our amazing fans." Terraria costs $9.99 and nothing more Re-Logic president Andrew Spinks adds: "In all honesty, as successful as Terraria has been, it isn't even what we consider to be the most valuable asset that Re-Logic has. We support them by adding to the game that they love to play, and they support us by spreading the word, sometimes buying more than one copy, showcasing more amazing potential in the game with the content that they create, and just by being awesome." Perhaps it would be different if our fans weren't as supportive of us as they consistently are. "That said, we wouldn't have it any other way. It more than likely leaves money on the table, as many players would gladly pay, especially for larger updates.
"Some updates produce more new players than others, and it is often hard to tell what will happen with any given update. "Giving those updates away was a bit risky without a doubt," admits Re-Logic VP Whitney Spinks Developer Re-Logic didn't charge anything for these updates. Six years of updates later, and Terraria now has 3,800 items, 25 NPCs, 350 enemies, 16 bosses, a new ending, new areas, an expert mode and a load more nice extras. Players could get all of that for the reasonable sum of $9.99. While the team said the Journey’s End update would be their final update, it seems they aren’t done just yet.When sandbox game Terraria first launched in May 2011, it had 250 items, a handful of playable characters and bosses, and a few nice extras. We aren’t entirely sure on the details surrounding the game in the slightest so there isn’t much point going into speculation, besides maybe assuming it’s a 2D sidescroller like its predecessor, but we’ll be sure to keep you updated once we know more.Īs far as other Terraria news goes, the 1.4.4 update was just announced which is set to bring a whole host of new items alongside some major balance adjustments. Whether it’s some sort of joke by Redigit is unknown, though it’s fairly safe to assume it’s not a joke considering how heavy of an announcement that would be. That’s not something you often see in terms of games getting announcements, but it is still an announcement nonetheless. Redigit, the creator of Terraria and president of its development company, seems to be teasing a Terraria 2 announcement through a rather unusual way.īy unusual, I mean the developer has changed his Twitter location to be “terraria 2 – a new age”. As for the team’s next outing, that has yet to be discussed and we’re left to complete speculation. That’s not even including its consistent updates, one of which being just announced yesterday. Initially dominating the Xbox Live Arcade back during the Xbox 360 days, the game has gone on to be on all major platforms and sell incredibly well, making its developer Re-Logic a revered company. Terraria may not be at the same heights as its massive sandbox competitor Minecraft, but it sure has made a name for itself over the years.